Jeremy Peel
Jeremy Peel is an award-nominated freelance journalist who has been writing and editing for PC Gamer over the past several years. His greatest success during that period was a pandemic article called "Every type of Fall Guy, classified", which kept the lights on at PCG for at least a week. He’s rested on his laurels ever since, indulging his love for ultra-deep, story-driven simulations by submitting monthly interviews with the designers behind Fallout, Dishonored and Deus Ex. He's also written columns on the likes of Jalopy, the ramshackle car game. You can find him on Patreon as The Peel Perspective.
Latest articles by Jeremy Peel
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The lead on one of Fallout's least-loved entries says over-enthusiasm led to its hated hairy deathclaws: 'At the time, I know it was sacrilege'
By Rich Stanton published
news But there are good reasons too!
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Fallout Tactics lead on exploring the 'bigotry' of the Brotherhood of Steel long before Bethesda got there: 'I really enjoyed killing off the nobility of them'
By Joshua Wolens published
News Fallout Tactics had some big ideas even if it didn't make good on all of them.
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Fallout Tactics' lead designer tips his hat to Bethesda for succeeding where they failed: 'It can be done. You just need to be a multinational with more than 18 months'
By Harvey Randall published
News "Our approach was just terrible."
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What it feels like to have your Fallout game declared non-canon by Todd Howard: 'It sucked'
By Fraser Brown published
News The actual third game in the series didn't get much love from Bethesda.
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Wild Bastards review: A brilliant splicing of genres deserving of acclaim
By Jeremy Peel published
Sworn allies Blue Manchu's creative hybrid combines whip-fast shootouts with thoughtful cowboy management.
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Meet the utterly sincere Fallout YouTuber who found his calling visiting the series' real-life locations wearing a Vault Boy head
By Jeremy Peel published
Trip-Boy On the road to Vegas and West Virginia, a struggling sitcom writer found creative freedom among the Fallout community.
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Wild Bastards takes every ingredient that made up BioShock's Irrational Games and blends it with cowboy beans
By Jeremy Peel published
Space cowboys This upcoming roguelike FPS shares the off-kilter character that made Void Bastards memorable.
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How to have a good time with Fallout 76 in 2024 (or technically speaking, the year 2105)
By Jeremy Peel published
Take Me Home If you’re thinking of leaving that vault, it helps to know what you’re stepping into.
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'Just the right kind of weird:' How the secret weapon of a /pizza command let EverQuest 2 slice into WoW and accidentally end up topping Pizza Hut on Google
By Jeremy Peel published
Deep Dish The MMO developers thought up /pizza as a joke, but it became a viral sensation just when they needed it.
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With a near-unprecedented official license for its fan server, one of PC gaming's great MMOs has a vibrant future: 'Let it be shouted far and wide: City of Heroes lives again'
By Jeremy Peel published
Caped Crusade The Homecoming team and NCSoft break down the deal that saved City of Heroes.
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Ken Levine's Judas has a little sister, and her name is Void Bastards
By Jeremy Peel published
System reboot The BioShock auteur has been beaten to the punch.
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Mail trucks and millions of dollars: how shareware transformed PC gaming forever
By Jeremy Peel published
PCG30th We can thank floppy disks in Ziploc bags for the FPS genre as we know it.
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Dark Messiah was 'horny, generic, linear, unbalanced' and may have been forgotten by Arkane, but it's inspiring a new generation of developers
By Jeremy Peel published
footloose Sorceress is the latest game to resurrect the “tavern-brawl” approach to the immersive sim.
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Playing a halfling in Baldur's Gate 3 has given me a new, shorter perspective
By Jeremy Peel published
Eyes Up A shift in camera angle has changed everything.
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What Thief has in common with submarine combat, and other tales from iconic but short-lived developer Looking Glass Studios
By Jeremy Peel published
SOUND GARDEN The great ghost of Looking Glass hovers over Deus Ex, BioShock, Guitar Hero and more.
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Colossal Cave review: A piece of gaming history that's lost its shine
By Jeremy Peel published
Deep down Ever wondered what adventure games were like in the ‘70s?
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It's not just you: spam is back
By Jeremy Peel published
Phish in a barrel Elon Musk and the pandemic are partly to blame.
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Neon White achieved in 60 seconds what Dying Light 2 couldn't in 60 hours
By Jeremy Peel published
light speed A cumbersome open-world format isn’t the best place for greased lightning.
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Blade Runner 1997 is still the cyberpunk experience to beat
By Jeremy Peel published
Real McCoy Aren’t you tired of playing copies of copies?
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Publishers should be thanking modders for making their old games playable
By Jeremy Peel published
Compat simulator Where would Deus Ex be without Kentie's Launcher?
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TV showrunners and game developers have become allies at long last
By Jeremy Peel published
Screen team Mutual respect has been the secret sauce behind a recent slew of great adaptations.
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Call of Duty campaigns are in desperate need of new mechanics that stick
By Jeremy Peel published
Modern bore-fare Why isn’t the flagship singleplayer FPS pushing the genre forward?
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The next BioShock should return to the fundamentals laid down by System Shock 2
By Jeremy Peel published
Science class fiction A true sense of place is well-earned, as Irrational’s first-ever game demonstrates.
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