The best weapons in Avowed and how to get them
Two weapon loadouts, a ton of possibilities.
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Choosing which weapons to use in Avowed is great fun. Almost all one-handed weapons can be equipped in either hand, in any combination, and your character has two loadouts that you can switch between at will—that really gives you a lot of freedom. Want to wield a shield and pistol in one slot and a wand and dagger in the other? You can! The tricky part is figuring out which are the best weapons to use, especially once you start finding unique gear which come with special perks.
After over 40 hours exploring the Living Lands, during which I did a lot of switching around, I've found a few favourites which I dedicated my upgrade materials to. And if you want some idea of the best ways to combine these weapons with abilities and attributes, check out our guide to the best builds in Avowed.
Best weapons and how to get them
Below you’ll find the best weapons in Avowed, which are all unique-tier equipment since these have additional perks that standard weapons can't get. Keep in mind these the effects of these weapons can be upgraded or even changed slightly using the enchantment system.
Weapon | Effect | Effect | Source |
---|---|---|---|
Drawn in Winter | One-handed axe | Power attacks deal moderate frost accumulation to nearby enemies. Hits deal +10% bonus frost damage. | Found in an ice block at Watcher’s Mirror in The Rise, Dawnshore |
Last Light of Day | One-handed sword | Killing an enemy restores 3% of your maximum health. Hits deal +10% bonus fire damage. | On the body of the Oracle of Eothas after killing him during the Dawntreader sidequest in Dawnshore |
Horsecutter | Two-handed sword | A full combo attack deals high stun. Hits deal +10% bonus bleed damage | Complete the skeleton’s combat trial at Wavesculpt Hollow, along the coast to the south of Fior mes Iverno, Emerald Stair |
The Philosopher's Riddle | Two-handed sword | A full combo attack gives you +15% attack speed for ten seconds. Hits deal +10% bonus poison damage | Located at the top of the tower on Castol’s Folly in the southeast of Dawnshore |
Lodestone | Two-handed mace | Power attacks deal low stun to nearby enemies. +20% stun | Purchased from Stephan at the Essence of War in Fior mes Iverno, Emerald Stair |
Caeroc's Pride | Pistol | Power attacks deal high shock accumulation. Hits deal +10% shock damage | Looted from the Temptuous Luandi bounty target on Castol’s Folly in Dawnshore |
One Last Trick | Arquebus | Bullets bounce to hit an additional enemy within range. +20% reload speed | Rewarded for completing the Steel Resolve sidequest in Emerald Stair, available from the Ranger Headquarters |
Minoletta's Conduit | Wand | +5% attack damage and +30% maximum wand range. Hits deal +10% bonus shock damage. | Can be bought from Abritt Porrya near the entrance to Fior mes Iverno in Emerald Stair |
Vesrik's Grimoire | Grimoire | Spells: Parasitic Staff, Arcane Veil, Bristling Frost, Ring of Fire | Complete the ice-based jumping puzzle through the cavern to the west of Wavesculpt Hollow, Emerald Stair |
Unflinching Duty | Shield | +5% chance to avoid melee damage, +20 maximum stamina | On the dead soldier after fighting the infected bear during the Message from Afar main quest |
Of course, you'll also need to upgrade the quality of weapons as you progress. Otherwise, you'll find even the best weapons hit like a wet noodle against higher-level enemies. Importantly, gear generally scales based on when you collect it.
Best weapon combos
Row 0 - Cell 0 | Loadout 1 | Loadout 2 |
Ready For Anything | Axe + Shield | Arquebus or Wand + Grimoire |
Offence and Defence | Axe + Pistol | Spear + Shield |
Pistol Wizard | Pistol + Grimoire | Axe + Shield |
Fantasy John Wick | Pistol + Pistol | Arquebus |
If in doubt, it's a safe bet to have one melee-focused loadout and one ranged-focused loadout. That gives you plenty of flexibility—you can open fights with a few shots, but not be at a defensive disadvantage when the enemy reaches you. A good example would be using an axe and shield with an arquebus. You'll get great damage with your gun, but not be caught out when it's reloading.
Magic can serve the same role in that kind of set-up, simply replacing the ranged weapon with a wand and grimoire. You get a bit more versatility with magic—each grimoire contains multiple spells, and you've got the wand's attacks on top. The disadvantages are that each spell has its own cooldown before it can be used again, and the cost they have in Essence. In the early game, you can find yourself burning through Essence potions fast to keep the spell-slinging up.
You can make more unusual or focused combos, however. Using a pistol with an axe or other one-handed melee weapon allows you to threaten foes at both close and mid-range. While the pistol's reloading, just keep swinging. Bear in mind you can't block with a loadout like that, however, so you'll need to get used to ducking and weaving—or equip a more defensive pairing for your other loadout, such as a shield and spear, to switch to when things get scary.
Equally a pistol and grimoire can work nicely, giving you a backup ranged option for when your Essence runs out that's more impactful than a wand. Focus on long-range spells like Chill Blades and let the pistol handle mid-range.
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Two-handed melee weapons are really good fun, particularly the greatsword, especially in combination with the Parry ability from the Ranger tree. They're not as safe as using a shield or keeping enemies at range, but the huge damage of each hit can make it a lot easier to take down key targets fast. And you can always use a more defensive or ranged choice for your other loadout, for switching to when needed.
For pure chaos, I've had a blast (pun intended) with two pistols. The reload time on these is short enough that with two, you can get a pretty steady rhythm of shots by alternating between them, and it's super satisfying strafing and dodging around getting headshots all over the place like a cross between John Wick and Blackbeard. Your other loadout can be something more defensive for safety, but I actually really enjoyed just going full blackpowder with an arquebus for my second loadout. Snipe far away targets with that, barrage close-up ones with your pistols, and always be moving—turns out there are few problems gunpowder can't fix.
Weapon types
Melee weapons
Axe: My favourite of the melee weapons, axes have a useful balance of damage and swing speed that makes them versatile and easy to use.
Mace: Slower, but with higher damage and stun. Trickier to use, but combo well with a shield, which opens up safe opportunities to get your hits in. Add the Shield Bash ability to get even more stun on enemies and stagger them fast.
Dagger: Super fast with a high crit chance, but low damage and a short range. I haven't had much luck finding a good combo for these—the frantic attack animations feel a bit at odds with the relatively deliberate pace of Avowed's combat.
Spear: Long range and average speed makes spears a great defensive choice, especially with a shield, but I think once you get comfortable with blocking and dodging, you may find those advantages unnecessary.
Shield: Is a shield a weapon? Sort of, but you can only use it in your off-hand, so forget your dreams of dual-shielding. The easy blocking power of shields make them an amazing tool in melee combat. It's perfectly viable to not use one, but be prepared that you'll need to be sharper with your dodges and/or parries.
Greatsword: A two-handed weapon, which most importantly means you can't use it with a shield. It can still block, however, and if you grab the Parry ability you can still put up a reliable defence. Greatswords are a great, balanced option among the two-handed weapons, with a manageable swing speed and high damage. Super fun.
Great axe: Slower swing speed than the greatsword, but higher damage. I think it's a bit trade-off, at least in the early game. You really have to know when you can get a swing in and when you can't, or else need to be ready to take some hits, which isn't easy in starting armour with low health.
Great hammer: Even higher damage, but even slower, making it really unwieldy against Avowed's many small, fast enemies. The last thing you want in a Xaurip fight is a swing animation this sluggish.
Ranged weapons
Arquebus: Suffers from a long reload animation, but the damage is huge and, importantly, it fires in a perfectly straight line at any distance. That makes it easily the best sniping weapon in the game, and really easy to use.
Pistol: Shorter range than the arquebus, but one-handed and with a much shorter reload time. A great off-hand weapon to combine with melee or magic, or double them up for a faster fire rate.
Bows: The sheer power of gunpowder does make the traditional bow and arrow feel like the weaker option. It's not just about their lower damage, it's the fairly brutal drop off they have. After it's loosed, an arrow will gradually drop towards the ground, meaning you need to aim above where you want it to actually hit, depending on how far away the target is. Judging that is much harder than simply pointing and clicking with the guns, and also makes it harder to hit weak spots, further reducing your damage. The only major advantage I see in bows is that they're the best choice for stealth. Gunfire is loud—if you want to clear out a camp one patrol at a time, a bow is what you need.
Magic weapons
Grimoire: The most important weapon for any wizard. It doesn't have its own attacks, but a selection of spells (specific to each grimoire) can be cast from it. You can cast magic without one by buying the spells as abilities instead. The only downside is that they're locked to the off-hand, so you can't dual-wield books and call yourself Conan the Librarian.
Wand: These act more like ranged weapons, but fire little magical bolts instead of bullets or arrows. They pair very neatly with a grimoire, but I don't think they're actually a great option for most builds as the magical bolts tend to have a life of their own.
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Formerly the editor of PC Gamer magazine (and the dearly departed GamesMaster), Robin combines years of experience in games journalism with a lifelong love of PC gaming. First hypnotised by the light of the monitor as he muddled through Simon the Sorcerer on his uncle’s machine, he’s been a devotee ever since, devouring any RPG or strategy game to stumble into his path. Now he's channelling that devotion into filling this lovely website with features, news, reviews, and all of his hottest takes.
- Rory NorrisGuides Writer