MMOs should "embrace their MMOness," says Blizzard
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World of Warcraft: Warlords of Draenor is out next week. On the eve of WoW's fifth expansion, I chatted with Blizzard at BlizzCon about what MMOs should do to innovate and remain relevant in the next five years, what's new in Draenor, and what Blizzard's long-term plan is for World of Warcraft.
Jump to 4:10 to hear Lead Game Designer Luis Barriga's response to "What do MMOs have to do to remain relevant and exciting to people in the next five years?"
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Evan's a hardcore FPS enthusiast who joined PC Gamer in 2008. After an era spent publishing reviews, news, and cover features, he now oversees editorial operations for PC Gamer worldwide, including setting policy, training, and editing stories written by the wider team. His most-played FPSes are CS:GO, Team Fortress 2, Team Fortress Classic, Rainbow Six Siege, and Arma 2. His first multiplayer FPS was Quake 2, played on serial LAN in his uncle's basement, the ideal conditions for instilling a lifelong fondness for fragging. Evan also leads production of the PC Gaming Show, the annual E3 showcase event dedicated to PC gaming.
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WoW next big patch, Undermine(d), gets a release date, starting the countdown clock until my gaming time is entirely consumed with doing donuts in my new ride
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Bobby Kotick says he'd never have raised World of Warcraft's subscription by even a dollar because 'it's a prickly audience, you don't wanna do too much to agitate them'