Ted Litchfield
Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister's copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting. When he's not playing or writing about games, you can find Ted lifting weights on his back porch.
Latest articles by Ted Litchfield
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Lead Skyrim designer argues that Bethesda's primeval Creation Engine is 'perfectly tuned' to the studio's needs, so an Unreal switcheroo probably isn't in the cards
By Ted Litchfield published
news I think he's on the money.
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14 years after it first released, the original Red Dead Redemption's long-absent PC port costs a 'commercially accurate' $50
By Ted Litchfield published
news Seems a bit steep.
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'That's what we're trying to do, be a DM that enables any player's play style:' Check out the upcoming RPG that's trying to do Baldur's Gate 3 in miniature—in more ways than one
By Ted Litchfield published
tabletop "Baldur's Gate 3 has raised the bar, and I think players would expect more in terms of player options and world reactivity and world interactivity moving forward from the very best RPGs."
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This is the Disco Elysium successor to get excited about: Multiple writers from the original announce a manifesto to create an RPG 'with complexity and ambition to rival our wretched and wonderful world'
By Ted Litchfield published
news Summer Eternal is an artist collective boasting two of the original Disco's five principle writers, as well as narrator and musician Lenval Brown and multiple devs from its canceled sequel.
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There's now a third studio boasting Disco Elysium veterans trying to follow up the beloved RPG—here with a spiritual successor 'psychogeographic RPG'
By Ted Litchfield published
We've got ZA/UM, Red Info, and now Longdue laying claim to the Disco legacy.
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Thanks to its all-encompassing Randomizer mod, Deus Ex has gotten a festive Halloween update with game modes and modifiers to turn it into a survival horror game
By Ted Litchfield published
news There are other great ways to play Deus Ex, but the Randomizer always has pleasant surprises in store.
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Metaphor: ReFantazio's ReViews are in, and the Persona follow-up looks like 2024's unanimous RPG hit
By Ted Litchfield published
news Heartwarming to see it overcome the handicap that is its name.
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Iconic Dungeons & Dragons RPG Planescape: Torment was a 'B-Team' project that started life as 3 different games—including a 3D dungeon crawler
By Ted Litchfield published
news Planescape: Torment is a beloved classic of PC gaming, but its beginnings were surprisingly inauspicious.
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Epic boss Tim Sweeney says Unreal Engine 6 will be a 'metaverse' joining Fortnite and other Unreal games, including an upcoming 'persistent universe' in development with Disney
By Ted Litchfield published
news Sweeney has big plans for this joint Unreal-Fortnite metaverse future, and is spending big bucks to see it happen.
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A Quake 2 Remaster dev has rebuilt the game's unique PlayStation port from scratch and released it as a free add-on
By Ted Litchfield published
A distinct version of Quake 2, forever unshackled from its weird pre-Halo DualShock controls.
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Meta will use pictures and voice recorded by its Google Glass-style Ray Ban 'smart glasses' to train AI
By Ted Litchfield published
Using the glasses' "Meta AI" features—a main selling point of the device—on an image makes it fair game for the company to hoover up.
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The lead dev on life sim Inzoi was sick of making MMOs where everyone was mean to each other and wanted to create a game like The Sims he could enjoy with his son
By Ted Litchfield published
"I have 24 years of game development under my belt, and I've been working on MMORPGs for the longest time. I got sick of it."
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Chappell Roan still swears by The Sims 2: Double Deluxe: 'I knew every cheat code, so I would make everybody pregnant and everybody woohoo'
By Ted Litchfield published
Infinitely relatable.
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Welcome to shooter bizarro world: First Fortnite goes FPS, now Halo Infinite's adding a third person mode
By Ted Litchfield published
news Quick, how do you spell "Berenstain Bears?"
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One Tekken 8 modder has crowbarred all of Baldur's Gate 3's origin characters into the fighting game
By Ted Litchfield published
news Works surprisingly well, as far as crossovers go.
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The Big Catch: Tacklebox is the hardest 3D platformer I've ever played, 8+ hours long, and a free to play 'prologue' to a bigger, better game on the way
By Ted Litchfield published
Gone Fishin The game could stand to be a little nicer to me, though.
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Warhammer 40K: Rogue Trader and its new expansion are on sale for 40% off
By Ted Litchfield published
news Would it surprise you to learn that void-y, death-type stuff is afoot in the Void Shadows DLC?
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BioWare announces that Dragon Age: The Veilguard has gone gold and is on track for its Halloween release
By Ted Litchfield published
news No takesies-backsies!
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This bowhunting game created by a Bethesda veteran plays like if you made a whole game out of Skyrim's stealth archer playstyle
By Ted Litchfield published
news And you know what? It works.
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After years of speculation about whether Avowed takes place before or after Pillars of Eternity, Obsidian casually revealed it's a sequel through a preview quest poking fun at the events of Pillars 2
By Ted Litchfield published
Pretty surprising news, given the world-altering ending of Deadfire.
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Avowed delayed to February to 'give players' backlogs some breathing room'
By Ted Litchfield last updated
news The Obsidian RPG is apparently good to go, but has been pushed to 2025.
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We don't have to live like this: you can set Chrome to default to Google's new nonsense-free 'Web' search, which also completely bypasses that awful AI answer box
By Ted Litchfield published
news Web search is great, and it's not too hard to set it to be your default.
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Original Fallout lead Tim Cain loves the new show, but remains baffled by how 'destructive' fans can act toward 'people who are trying to create things'
By Ted Litchfield published
news "I was just looking at all the props. I realized after a few minutes went by that I had not followed the dialogue at all, because I was so engrossed by it visually."
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Preserving old games was seen as a non-commercial 'art project' until recently, says Nightdive director: 'They were great then and they're great now, and companies have begun to realize that'
By Andy Chalk published
news Nightdive's Stephen Kick and Larry Kuperman shared their thoughts on the importance of videogame history in an interview with PC Gamer at GDC.
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